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Unity Game Development - Advanced
Build Games. Learn Fractal Basics, Object Pooling, Meshes, Rendering, Hexagonal Maps, Noise Simulation, Voxel Grids
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What you get in this Unity Game Development - Advanced?
82+ Hours
11 Courses
Mock Tests
Course Completion Certificates
Lifetime Access
Self-paced Courses
Technical Support
Mobile App Access
Case Studies
Unity Game Development - Advanced
- Fractal Basics and object pooling in Unity
- Meshes in Unity
- Rendering in Unity
- Creating Hexagonal maps in Unity
- Simulation Noise in Unity
- Voxel grids in Unity
- Become excellent at using the Unity game engine.
- Gain an excellent general knowledge of video game design.
- Implement sound effects, background music, and particle effects
- Build a solid foundation for game design and game development that will help you build your own games.
- Navigate the Unity Engine and discover unique features
- Become familiar with the interface and discover useful shortcuts and functionalities that can save them time.
Curriculum
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MODULE 1: Essentials Training
Courses No. of Hours Certificates Details Unity Advanced - Fractal Basics and Object Pooling 6h 35m ✔ Unity Advanced - Meshes 4h 56m ✔ Unity Advanced - Rendering 3h 24m ✔ Test - Unity Ultimate Exam Test - 2023 Unity Exam -
MODULE 2: Projects based Learning
Courses No. of Hours Certificates Details Unity Advanced - Creating Hexagonal Maps 6h 2m ✔ Unity Advanced - Simulation Noise 5h 47m ✔ Unity Advanced - Marching Squares and Voxel Grids 7h 17m ✔ Unity Advanced - 3D Integration and Level Design 4h 35m ✔ The Advanced Unity Developer - Learn to Code with Advanced Unity Training 31h 12m ✔ -
MODULE 3: Learning from Practicals & Case Studies
Courses No. of Hours Certificates Details Unity Game - Role Playing Game(RPG) 9h 4m ✔ Unity Game - Tower Defence Game 2h 56m ✔ Unity Game - Joyride Clone 3h 46m ✔ -
MODULE 4: Mock Tests and Quizzes
Courses No. of Hours Certificates Details Test - Unity Complete Exam Test - Unity Test Series Test - Unity Assessment Exam
About Unity Game Development - Advanced
This course is an intermediate to advanced learning of game development using Unity software. The course has been divided into logical modules that will help you learn the following;
Fractal Basics and object pooling in Unity: This section will teach to create and modify Fractals, and curves and splines. You will also learn advanced techniques like creating objects pools and create frame rate counters.
Meshes in Unity: In this section, we will be generating a grid of objects in a procedural manner and build rounded cubes through code. We will also be creating cuboid spheres and add interaction with them to display feedback by deforming the mesh.
Rendering in Unity: This section is an introduction to the rendering pipeline in Unity. You will learn everything there is to know about how Unity works with Matrices. It is also an introduction to writing Shaders in Unity with advanced topics like having applying multiple textures to objects through code.
Creating Hexagonal maps in Unity: This course is an intermediate to advanced learning of game development using Unity software. This course is an introduction to Creating Hexagonal maps in Unity. You will learn everything there is to know about Creating a hex grid, Cell color blending, Cell elevation and Cell irregularities.
Simulation Noise in Unity: You will learn everything there is to know about how Unity works with Simulation noise. It will teach you how to create procedural noise, work with Noise derivatives and Simplex noise.
Voxel grids in Unity: This course is to get an overview of creating a voxel grid, understanding how vertex sharing and crossing happens, reconstruction of sharp features, adding walls to the grid and finally adding colors to the grid.
Pre-requisites
- Must have a Mac or PC for Unity game development
- No prior coding experience required or experience in Unity
- Unity Game Engine(Free Version)
- In this course, we will walk you through from the beginning. From installing Unity on your computer to making complex games in Unity
- Regular internet access
Target Audience
- Beginners with no coding experience or Unity experience
- Game developers who want to learn Unity
- Experienced Game Developers
- People interested in developing quality 2D and 3D games either professionally or as a hobby.
- Developers who want to re-skill across to game development.
- Anyone Who Wants To Learn Game Development
- Multimedia Professional trying to learn code and enter gaming
- Programmers who are interested in joining game development Industry